Glossary

    Poker glossary — every term explained

    PokerClub — Reading opponents at the table
    Reading opponents at the table

    The most complete Texas Hold'em glossary on the site — 78 essential terms, from the basics (flop, turn, river) to advanced concepts (GTO, ICM, VPIP, PFR). Every term has a one-line definition, a deeper explanation and an example.

    Most of these terms come straight from the live table, so if you have not read how to play Texas Hold'em yet, start there. The most searched terms are limp, straddle and freeroll.

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    4
    1 terms

    4-Bet

    4-Bet

    The fourth raise in a betting sequence — the response to a 3-bet.

    A 4-bet is the fourth raise in a preflop betting sequence: an open raise (2-bet), a re-raise (3-bet), and then the 4-bet in response. A well-constructed 4-betting range combines premium value hands like QQ+ and AK with a small number of selected bluffs, such as A5s, so that the range isn't too easy to read and exploit. 4-betting is a key tool for punishing opponents who 3-bet too loosely.

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    3 terms

    AF (Aggression Factor)

    Aggression Factor

    A HUD stat measuring how aggressively a player bets and raises versus calling.

    Aggression Factor (AF) is a HUD statistic calculated as (Bets + Raises) divided by Calls. It measures how often a player chooses to apply pressure rather than passively call. An AF above 3 usually marks an aggressive player who bets and raises often, while a low AF (under 1.5) points to a passive player who prefers calling. AF is typically read alongside VPIP and PFR to build a fuller picture of a player's overall style before making exploitative adjustments.

    All-In

    All-In

    Betting every chip you have — there is no turning back.

    Going all-in means betting the entirety of your remaining chip stack in one move. An all-in player cannot be forced out of the hand and always sees it through to showdown, even if others keep betting more than they have. When an all-in bet does not cover the full amount other players want to wager, a side pot is created for the remaining chips among the players who still have money behind, while the all-in player can only win up to the main pot.

    Example: You have 40 chips left and your opponent bets 60 — if you call, you go all-in with your 40 and the remaining 20 forms a side pot for the other player.

    Ante

    Ante

    A small mandatory bet every player posts before cards are dealt.

    An ante is a small forced bet that every player at the table, not just two, must post into the pot before the cards are dealt. Unlike blinds, which fall on only two seats, an ante is collected from the entire table. Antes usually appear in the later stages of tournaments, where their purpose is to inflate the pot and force players to play more hands, speeding up the action as stacks shrink relative to the blinds.

    Example: Late in a tournament: BB 1,000, SB 500, Ante 100 — every player pays 100 into the pot before the deal begins.
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    11 terms

    Backdoor Draw

    Backdoor Draw

    A draw that needs two perfect cards — both the turn and the river.

    A backdoor draw (runner-runner) requires two consecutive matching cards to complete, such as two more hearts to make a flush by the river. The chance of hitting is only around 4.2%, but backdoor equity still adds real value to bluffs and semi-bluffs, especially when combined with other outs or blockers.

    Bad Beat

    Bad Beat

    A loss with a strong hand against a hand that was statistically supposed to lose.

    A bad beat is a loss suffered by a hand that was a significant statistical favorite before the money went in. A classic example is pocket aces losing to 72o after the underdog hits a straight on the river. Bad beats are an unavoidable part of poker's variance and happen to every player who plays enough volume — they are not proof of a mistake, and dwelling on them is a common trigger for tilt.

    See also:VarianceTilt

    Big Blind (BB)

    Big Blind (BB)

    The larger of the two forced bets, posted by the player two seats left of the dealer.

    The Big Blind (BB) is the mandatory bet posted by the player sitting two seats to the left of the dealer button, before any cards are dealt. In No-Limit Hold'em, the BB is the standard unit for measuring stack sizes and tournament speed — players commonly describe their stack as "I have 40 BB" rather than quoting a dollar amount, since this number reflects how much play is actually left.

    Example: At an NL100 table: SB $0.50, BB $1. A $100 stack equals 100 BB.

    Blind

    Blind

    A general term for the forced bets posted before any cards are dealt.

    Blinds are the forced bets placed by the two players sitting to the immediate left of the dealer before the cards are dealt. Their purpose is to create an initial pot worth fighting for, giving players an incentive to play hands instead of folding every round for free. Without blinds, poker would have no cost to waiting indefinitely for premium cards, and the game would lose its competitive pressure.

    Blocker

    Blocker

    A card in your hand that reduces the number of strong hands your opponent can hold.

    A blocker is a card in your hand that reduces the number of strong combinations your opponent could be holding. For example, holding the A♠ on a board with three spades means your opponent cannot have the nut flush, which can turn an otherwise weak hand into an excellent bluffing candidate. Blockers are a central concept in modern hand-reading and range construction, especially for bluffing and 4-betting decisions.

    See also:The NutsBluff

    Bluff

    Bluff

    Betting with a weak hand to make a stronger opponent fold.

    A bluff is a bet or raise made with a hand that is unlikely to win a showdown, aiming to convince the opponent to fold a better hand. An effective bluff needs a consistent story built across the streets, a board texture that supports the story, and an opponent whose range is realistically capable of folding. Bluffing too often or in the wrong spots turns you into an easy target, so strong players calibrate bluff frequency carefully rather than bluffing on instinct alone.

    Board

    Board

    The five community cards shared by every player in the hand.

    The Board refers to the full set of community cards in the middle of the table — the flop, turn, and river combined. Players combine the board with their own two hole cards to build the best possible five-card hand. Reading the board correctly, including all the hands it could be completing for opponents, is a core skill in postflop poker strategy.

    Bounty / Progressive KO

    Bounty / Progressive KO

    A tournament where you win a prize for eliminating each player.

    A bounty tournament sets aside part of each player's buy-in as a prize for whoever eliminates them. In PKO (Progressive Knockout) formats, half of any bounty collected goes straight to your pocket and half is added to your own bounty, encouraging wider calls against short stacks late in the tournament.

    Bubble

    Bubble

    The stage where the next player eliminated finishes with no prize.

    The bubble is the stage of a tournament with exactly one player left before the money. ICM pressure peaks at this point: short stacks tighten up dramatically to avoid busting just before the payouts, while big stacks can exploit this by attacking aggressively and stealing pots.

    Button (Dealer)

    Button (Dealer)

    The best seat at the table — it acts last in every betting round after the flop.

    The Button (BTN) refers to the player sitting in the virtual dealer position, marked by the dealer disc. It is the single most profitable seat in poker: the button acts last on the flop, turn, and river, meaning it gets to see every opponent's action before making its own decision. This informational edge lets button players widen their opening ranges and apply pressure that earlier positions cannot.

    Buy-In

    Buy-In

    The amount of money required to enter a cash game table or tournament.

    A buy-in is the initial sum of money a player pays to enter a tournament or sit down at a cash game table. In tournaments, the buy-in (plus the number of entrants) determines the size of the prize pool; in cash games, it determines the starting stack a player brings to the table. Buy-ins are often structured in tiers, allowing players of different bankroll sizes to choose games that match their comfort level.

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    6 terms

    Check-Raise

    Check-Raise

    Checking first, then raising after an opponent bets — a powerful, deceptive play.

    A check-raise happens when a player checks their turn to act, then raises after another player bets into them. It is one of the strongest moves in poker because it can represent two very different situations: a trapped monster hand hoping to build the pot, or a well-timed bluff exploiting perceived weakness after the initial check. Because it carries so much weight, opponents often fold marginal hands to a check-raise, making it a powerful tool in both value and bluffing lines.

    Chop / Split Pot

    Chop / Split Pot

    Dividing the pot between players with equally strong hands.

    A chop (split pot) happens when two or more players hold hands of identical strength at showdown, so the pot is divided evenly between them. A common example is when both players simply "play the board," meaning the five community cards form their best five-card hand.

    Cold Call

    Cold Call

    Calling a raise without having already put money in the pot this round.

    A cold call is when a player calls a raise despite having contributed no money to the pot in the current betting round. Because this action surrenders the initiative to the raiser, it generally calls for a tighter range of hands that play well postflop, such as strong suited connectors and medium-to-large pocket pairs, rather than marginal hands that struggle without the lead.

    Continuation Bet

    Continuation Bet

    A flop bet made by the player who was the aggressor preflop.

    A continuation bet (C-Bet) is a bet on the flop made by whoever raised preflop (the "preflop aggressor"), regardless of whether the flop actually improved their hand. It represents the natural continuation of preflop strength and is one of the most standard, automatic plays in modern poker. C-betting works because it pressures opponents who missed the flop entirely, but overusing it against observant players who call or raise back can turn a profitable habit into a costly leak.

    See also:The Flop

    Cooler

    Cooler

    A strong hand running into an even stronger one — there's no escaping it.

    A cooler is a situation where two players both hold very strong hands and a big loss is essentially unavoidable — for example AA versus KK, or a full house versus a bigger full house. Unlike a bad beat, in a cooler the stronger hand actually wins; it's simply an unlucky clash of two premium holdings.

    Cutoff (CO)

    Cutoff (CO)

    The seat directly to the right of the button — the second-best position at the table.

    The Cutoff (CO) is the player sitting immediately before the button. It is a very strong position because it acts last whenever the button folds, which happens frequently. Skilled players significantly widen their opening range from the cutoff compared to earlier positions, since there are only two players left to act behind and both are relatively easy to play against.

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    Deep Stack

    Deep Stack

    A deep stack — 150 big blinds or more.

    A deep stack refers to a situation where stacks are very large relative to the blinds (150BB+). In deep-stacked play, implied-odds hands like suited connectors and small pairs gain value because they can win big pots when they hit, while overpairs become riskier since they are more vulnerable to being outdrawn.

    Donk Bet

    Donk Bet

    A bet made out of position against the previous round's raiser.

    A donk bet is a bet made by a player who was not the raiser in the previous betting round, made from out of position before the raiser has a chance to make a continuation bet. It was once considered an amateur mistake, but modern poker theory recognizes certain board textures where donk betting is a sound, even recommended, strategy rather than a leak.

    Draw

    Draw

    A hand that has not yet been completed but can become strong with the right card.

    A Draw is a hand that is not yet finished — for example, four cards to a flush or four cards to a straight. Playing draws correctly means weighing your chance of completing the hand (Equity) against the price you are being asked to pay (Pot Odds), and factoring in how much more you might win later (Implied Odds) if the draw comes in.

    E
    2 terms

    Equity

    Equity

    The percentage of the pot that statistically belongs to you before the hand ends.

    Equity is your theoretical share of ownership in the pot, based on your probability of winning at showdown. It is typically calculated using an equity calculator or simulator: for example, pocket Aces against pocket Kings preflop have roughly 81% equity. Equity is the foundation for nearly every profitability calculation in poker, from pot odds to expected value.

    Example: A♠A♥ against K♣K♦ preflop is roughly an 81/19 favorite for the Aces.

    Exploitative Play

    Exploitative Play

    Play that targets an opponent\u2019s specific mistakes, at the cost of deviating from GTO.

    Exploitative play is the opposite approach to GTO: rather than balancing your ranges, you identify a specific opponent\u2019s weaknesses and adjust your strategy aggressively to punish them, even though your resulting frequencies are no longer theoretically balanced. At most PokerClub tables, exploitative adjustments outperform pure GTO play, since recreational opponents make consistent, exploitable mistakes rather than playing a balanced, unexploitable style.

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    5 terms

    Float

    Float

    Calling with a weak hand intending to steal the pot on a later street.

    A float is a call made with a relatively weak hand as part of a plan to attack the pot on a later street once the aggressor gives up the initiative. Floating works best when done in position and against opponents with a high continuation-bet percentage but a low follow-up barreling percentage, since those opponents are more likely to check and fold when faced with pressure.

    Flush

    Flush

    Five cards of the same suit, not necessarily consecutive.

    A flush is any five cards of the same suit, such as five hearts, regardless of whether their ranks are connected. A flush beats a straight but loses to a full house. When two players hold a flush, the one with the highest-ranking card in the flush wins the pot. Flush draws are among the most common drawing hands in Texas Hold'em, typically completing about 35% of the time when holding four cards to the flush on the flop.

    Fold Equity

    Fold Equity

    The value that comes from the chance your opponent folds to your bet.

    Fold equity is the portion of a bet's value that comes from the probability the opponent simply folds. It explains why semi-bluffing is profitable: you win immediately when the opponent folds, and you still have a chance to complete your draw and win a bigger pot when they call.

    Freeroll

    Freeroll

    A tournament with no buy-in required — free entry, real prizes.

    A freeroll is a tournament that costs nothing to enter but still awards real prizes to the top finishers. PokerClub.co.il runs weekly closed freerolls exclusively for club members — an excellent, risk-free way to get familiar with the platform. There is no buy-in and no hidden fee: players simply register, compete, and the prize pool is split among those who finish at the top of the leaderboard.

    Example: The club\u2019s weekly freeroll: free entry, 100 entrants, and a ₪500 prize split among the top 9 finishers.
    See also:Buy-In

    Full House

    Full House

    Three of a kind plus a pair, combined in the same hand.

    A full house, sometimes called a "boat," combines three of a kind with a separate pair in the same five-card hand. It ranks above a flush and below four of a kind. When two players both hold a full house, the hand with the higher-ranking three of a kind wins, regardless of the pair. Full houses are strong, often well-disguised hands that can extract significant value from opponents holding smaller made hands.

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    2 terms

    Game Theory Optimal

    Game Theory Optimal

    A mathematically "perfect" strategy that cannot be exploited.

    GTO (Game Theory Optimal) describes a strategic approach where a player acts according to a Nash equilibrium, balancing the frequencies of their actions so that no opponent can profitably exploit them, regardless of how the opponent adjusts. GTO play serves as a strong theoretical foundation and defensive baseline, but in live games it is often more profitable to deliberately deviate from GTO in order to exploit weaker players who make predictable, non-optimal mistakes.

    Gutshot

    Gutshot

    An inside straight draw with only 4 outs.

    A gutshot (inside straight draw) is a straight draw missing a card in the middle of the sequence, leaving only 4 outs — roughly 8.5% to complete on the next card. Because the odds are poor, gutshots are usually played as semi-bluffs or when implied odds are favorable enough to justify continuing.

    See also:OutsDraw
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    3 terms

    Hand Range

    Hand Range

    The full set of hands an opponent could realistically hold in a given spot.

    A range is the complete set of hands an opponent could be holding given all the actions they have taken so far in the hand. Modern poker strategy focuses less on guessing a single specific hand and more on estimating and reasoning about an opponent\u2019s entire range, then choosing the action that performs best against that whole range rather than against one imagined holding.

    Heads-Up Display (HUD)

    Heads-Up Display

    A stats overlay on the table showing opponents' data.

    A HUD (Heads-Up Display) shows real-time statistics on opponents, such as VPIP, PFR, AF, and 3-bet%. On ClubGG, third-party HUD software is not allowed, but players can still review hands after the fact using tools like PokerCraft to study tendencies and improve.

    Hole Cards

    Hole Cards

    The two private cards each player receives at the start of the hand.

    Hole Cards are the two private cards dealt to each player in Texas Hold'em. They are seen only by the player holding them, and combined with the five community cards on the board, they form the basis for the best possible five-card hand a player can make. The strength and combination of hole cards is the starting point for every preflop decision.

    See also:Board
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    3 terms

    Implied Odds

    Implied Odds

    The future profit you can extract if your hand hits — it changes the math of a call.

    Implied Odds estimate how much extra money you stand to win from your opponent later in the hand if you complete your draw. They adjust the basic Pot Odds calculation — sometimes a call that looks unprofitable based on the current pot alone becomes correct once you factor in the additional bets you expect to win afterward if you hit your card.

    Independent Chip Model

    Independent Chip Model

    A model for converting tournament chip stacks into real dollar value.

    ICM (Independent Chip Model) is a mathematical model that translates a tournament chip stack into its real monetary value based on the prize pool structure. It explains why, at a final table, simply surviving can sometimes be worth more in expected dollars than accumulating additional chips — because busting drops you to zero regardless of stack size. ICM considerations reshape optimal strategy near the bubble and at final tables compared to standard chip-EV thinking used earlier in a tournament.

    Isolation Raise

    Isolation Raise

    A raise designed to isolate heads-up against a weak player.

    An isolation raise is a raise made specifically to narrow the pot down to just two players — you against a weak opponent who has limped into the hand. The weaker the limper is perceived to be, the more profitable it becomes to raise and play the hand heads-up rather than allow other players to enter and complicate the situation. Isolation raises are typically sized larger than a standard open to discourage additional callers.

    See also:LimpPosition
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    Kicker

    Kicker

    The side card that breaks ties when two players share the same main hand.

    A kicker is the highest card outside the hand itself that decides a showdown when two players have matching main hands, such as the same pair or two pair. Instead of splitting the pot, the player with the higher-ranked side card wins everything. Kickers matter most with one-pair and two-pair hands, and skilled players pay close attention to kicker strength when deciding whether a hand is strong enough to call or value bet, since a weak kicker can turn an apparently strong hand into a losing one.

    Example: AK vs AQ on a board of A-9-6-5-2 — both have a pair of Aces, but K beats Q, so AK wins.
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    Limp

    Limp

    Entering the pot preflop by just calling the big blind instead of raising.

    A limp is a preflop entry into the pot by simply calling the amount of the big blind rather than raising. In most modern game formats, limping is considered a weak strategy because it fails to build a pot with strong holdings and surrenders the betting initiative to later players. An "over-limp" refers to limping after another player has already limped ahead of you, which is sometimes reasonable with speculative hands in multiway pots.

    Example: With the big blind at 1, a player in early position simply calls 1 instead of raising to 2.5 — that's a limp.
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    2 terms

    Muck

    Muck

    Discarding your cards without showing them.

    To muck is to discard your hand into the dead-card pile, typically at showdown when a player knows they have lost and doesn't want to reveal their cards. On most online platforms, including GGPoker, losing hands are mucked automatically unless the player chooses to show.

    See also:Showdown

    Multi-Table Tournament

    Multi-Table Tournament

    A tournament played across many tables until one player holds all the chips.

    An MTT (Multi-Table Tournament) is a tournament format where players are eliminated progressively across several simultaneous tables until a single player ends up with every chip in play. As players bust, tables are consolidated (a process called "table balancing") until the field reaches a final table. These are poker\u2019s "classic" showcase events — the WSOP Main Event, GG Millions, and similar large-field competitions all follow this format.

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    3 terms

    Outs

    Outs

    The remaining cards in the deck that would turn your hand into the winner.

    Outs are the unseen cards that can improve your hand into the best hand at showdown. Counting outs is a fundamental skill: a flush draw has 4 outs, an open-ended straight draw has 8, and so on. The 2x/4x rule lets you quickly estimate equity from outs — multiply outs by 4 for two cards to come (turn and river), or by 2 for one card to come (river only).

    Example: 9 outs to a flush equals roughly 36% equity after the flop (9 x 4).
    See also:EquityDraw

    Overbet

    Overbet

    A bet larger than the size of the pot — maximum pressure.

    An overbet is a bet that exceeds the size of the current pot, for example a bet of 150% pot. Overbets are typically used on board textures where a player's range has an extreme advantage in the strongest hands, as well as a bluffing tool with well-chosen blockers, since the polarized sizing makes it very costly for opponents to call with medium-strength holdings.

    Overpair

    Overpair

    A pocket pair higher than every card on the board.

    An overpair is a pocket pair that beats every card on the board — for example QQ on a J-7-3 board. It's a strong hand that's usually played aggressively, but caution is needed on wet boards and against heavy aggression on the turn and river, since overpairs can still be beaten by sets, two pair, or straights.

    See also:SetKicker
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    4 terms

    Position

    Position

    Your order of acting in a betting round — "late" and "early" are worlds apart.

    Position is one of the most important concepts in poker. A player in "late position" (LP) acts after most opponents and therefore already knows what they have done before making a decision. A player in "early position" (EP) must act first, essentially blind to what will happen later in the hand. In strong poker strategy, the range of hands a player opens with changes dramatically depending on position — tighter early, wider late.

    Pot

    Pot

    The total amount of money wagered on the current hand.

    The Pot is the central pile of all money or chips wagered during a hand. Whoever wins the hand takes the entire pot, or their proportional share in the case of a split or side pot. The size of the pot directly affects Pot Odds and shapes nearly every strategic decision players make on later streets.

    See also:Pot Odds

    Pot Odds

    Pot Odds

    The ratio between the bet you must call and the size of the pot — a basic decision tool.

    Pot Odds is the ratio between the amount needed to call and the size of the pot after that call is made. This ratio is compared against your probability of making the winning hand (Equity). If your chance of hitting is higher than the percentage you are being asked to risk, calling is profitable in the long run, regardless of the outcome of any single hand.

    Example: Pot is $100, opponent bets $50 — you need to call $50 into a $150 pot, meaning you need 25% equity. If your equity is above 25%, calling is correct.

    Pre-Flop Raise

    Pre-Flop Raise

    The percentage of hands a player opens with a raise preflop.

    PFR (Pre-Flop Raise) is the percentage of hands in which a player opened the action with a raise before the flop. The gap between a player\u2019s VPIP and PFR reveals a lot about their style: a large gap means they frequently cold-call rather than raise, suggesting a more passive approach, while a small gap indicates an aggressive player who mostly enters pots by raising.

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    3 terms

    Rainbow Board

    Rainbow Board

    A board with three different suits — no flush possible.

    A rainbow board is a flop where all three cards are different suits, meaning no flush draw exists. These boards are considered "dry" and favor the preflop aggressor, who can fire smaller and more frequent continuation bets since opponents have fewer draws to worry about.

    Rake

    Rake

    The fee a poker site or house takes from each pot or tournament buy-in.

    Rake is the commission a poker platform collects for hosting the game — usually a small percentage of each cash game pot, capped at a maximum amount, or a fixed fee taken from tournament buy-ins. Rake directly affects long-term win rate, since it must be overcome before a player shows real profit. Sites compete partly on rake structure, and platforms like ClubGG are generally known for offering rates that are quite competitive compared with the larger commercial rooms.

    See also:

    Rebuy / Add-on

    Rebuy / Add-on

    Buying additional chips during the early stage of a tournament.

    A rebuy is repurchasing chips after being eliminated during the rebuy period, while an add-on is an additional chip purchase available at the end of that period regardless of stack size. In rebuy tournaments it usually pays to play more aggressively early, since busting simply means rebuying.

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    13 terms

    Satellite

    Satellite

    A tournament where the prize is a seat in a bigger event.

    A satellite is a cheap tournament where the prize is not cash but entry into a more expensive event, such as a satellite into the WSOP or GG Millions. Since every winner receives the same prize, satellite strategy differs completely from a normal tournament: survival matters far more than accumulating chips.

    Semi-Bluff

    Semi-Bluff

    A bluff with a hand that has real potential to improve — a bet with built-in protection.

    A semi-bluff is a bet or raise made with a hand that is currently behind but holds significant outs, such as a flush or straight draw. Unlike a pure bluff, you have two ways to win: the opponent folds immediately, or they call and you still improve to the best hand on a later street. Because of this double chance, semi-bluffing is considered the most profitable form of aggression in poker, and it forms the backbone of modern aggressive strategy on the flop and turn.

    See also:BluffOuts

    Set

    Set

    Three of a kind formed from a pocket pair plus one matching card on the board.

    A set is three of a kind made using a pocket pair combined with a third matching card that appears on the board. Sets are considered the most profitable hand type in poker because they are almost completely hidden from opponents. The probability of flopping a set from a pocket pair is roughly 11.8%, which is why implied odds are a key factor when deciding whether to see a flop with small and medium pocket pairs.

    Example: 7♦7♣ on a board of 7♠K♥2♦ — a set of sevens.
    See also:TripsDraw

    Short Stack

    Short Stack

    A small stack — usually under 20-25 big blinds.

    A short stack is a stack of roughly under 25 big blinds. Short stack strategy relies on push/fold play: skipping post-flop decisions entirely and shoving all-in preflop with a range calculated using Nash equilibrium charts, maximizing fold equity while the stack is too small for standard play.

    Showdown

    Showdown

    The final stage of a hand — remaining players reveal their cards.

    Showdown is the moment when every player who remains in the hand after the river betting round reveals their hole cards. The highest-ranking hand, according to standard poker hand rankings, wins the pot. If no bet is made on the river, the last aggressor from an earlier street shows first; otherwise the player who called last typically shows first.

    See also:The River

    Side Pot

    Side Pot

    A separate pot created when a player goes all-in with fewer chips.

    A side pot forms when an all-in player can't cover the full betting. The amount they did cover forms the main pot, while remaining bets from other players create a side pot that only the still-active players can win. Multiple side pots can exist if several players go all-in for different amounts.

    See also:All-InPot

    Sit & Go

    Sit & Go

    A short-form tournament that begins as soon as all seats are filled.

    A Sit & Go (SNG) is a relatively short tournament format that kicks off automatically once the required number of players has registered — typically 6 or 9. Unlike scheduled MTTs, there is no fixed start time; the tournament simply "sits and goes." SNGs usually wrap up within an hour to ninety minutes, making them a popular choice for players who want tournament structure without a long time commitment.

    Slow Play

    Slow Play

    Playing passively with a very strong hand to disguise it.

    Slow playing means deliberately playing weakly with a very strong hand, letting the opponent catch up or keep betting so the pot grows. It works best on dry boards and against aggressive opponents who are likely to bet into you. On wet, draw-heavy boards it is usually better to build the pot immediately instead.

    Small Blind (SB)

    Small Blind (SB)

    A small forced bet, usually half the big blind, posted by the player left of the dealer.

    The Small Blind (SB) is a mandatory bet posted by the player immediately to the left of the dealer button, typically equal to half the big blind. The SB is widely considered the toughest position at the table: it acts first in every betting round after the flop, meaning it has the least information relative to everyone else once preflop is over, which makes it structurally disadvantaged for the rest of the hand.

    Squeeze Play

    Squeeze Play

    A large 3-bet made after an opener and one or more callers.

    A squeeze play is a large 3-bet made when there is already an original raiser and at least one caller in the pot. The pressure works on two fronts at once: the original raiser must worry about both the squeezer and the caller behind, while the caller must worry about facing the same double threat. It is one of the most profitable plays available against passive tables where players open and call too liberally.

    See also:4-BetBluff

    Stack

    Stack

    The total amount of chips a player has in front of them at the table.

    A stack is the full collection of chips a player currently controls at the table. In tournaments, stacks are usually measured in big blinds (BB) rather than raw chip counts, since blind levels rise over time: a "40BB stack" means the player has 40 times the current big blind. Stack size heavily influences strategy — short stacks favor push/fold decisions, while deep stacks allow more post-flop maneuvering, bluffing, and complex lines.

    Straddle

    Straddle

    A voluntary blind bet double the big blind, posted before cards are dealt.

    A straddle is a voluntary blind bet, typically double the big blind, posted before the cards are dealt to increase the preflop stakes. The player who straddles usually earns the right to act last preflop as compensation for the extra risk. Straddling increases both the pot size and the variance of the game, and it is generally not a profitable move in isolation — players mostly use it to loosen up the game or as a table dynamic tool.

    Example: At a 1/2 table with a 4 straddle, every preflop open effectively doubles in size.

    Straight

    Straight

    Five cards of consecutive rank, not necessarily of the same suit.

    A straight is five cards in consecutive rank order, for example 6-7-8-9-10, regardless of suit. The ace is flexible and can act as either the highest card (10-J-Q-K-A) or the lowest card in a five-high straight (A-2-3-4-5), commonly called "the wheel." A straight ranks below a flush and a full house but above three of a kind, and it's a common target hand when drawing on the flop with connected or gapped cards.

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    7 terms

    The Flop

    The Flop

    The first three community cards dealt face up on the board.

    The Flop is the stage where the first three community cards are dealt face up in the middle of the table, immediately after the preflop betting round concludes. This is the point where most of a hand truly takes shape and where the majority of the game's interesting decisions occur, since players now have five of their seven eventual cards to evaluate.

    The Nuts

    The Nuts

    The best possible hand given the current board.

    The nuts is the strongest hand mathematically possible on a given board. Holding the nuts guarantees you cannot lose the pot outright — the worst that can happen is chopping it with another player who holds an identical hand. Players constantly track the "current nuts" as community cards appear, since the best possible holding changes street by street. Knowing the nuts helps you read boards, judge how scared opponents should be, and decide how heavily to value bet or slow-play.

    Example: Board: 9♠ 8♠ 7♠ — the nuts is Q♠J♠ (a straight flush). Every other flush or straight loses to it.

    The River

    The River

    The fifth and final community card — the entire hand is now known.

    The River is the fifth and final card dealt to the board. After the river, there is one last betting round followed by the showdown if more than one player remains. On the river there are no more "outs" to draw to — the hand is complete, and all remaining decisions are purely about value, bluffing, and hand reading rather than equity.

    The Turn

    The Turn

    The fourth community card on the board — a betting round with heavier weight.

    The Turn is the fourth community card, dealt after the flop betting round is complete. Bets on the turn are typically double the size of flop bets, and because only one more card remains, the turn round tends to produce the largest pots relative to the amount of new information revealed, making it a critical decision point for both bluffing and value betting.

    Thin Value

    Thin Value

    A value bet with a hand only marginally better than the opponent\u2019s calling range.

    Thin value describes a value bet made with a hand whose edge over the opponent\u2019s likely calling range is small, not the huge advantage of a typical value bet. It requires a precise read on what the opponent will call with, since betting slightly too much turns the situation into a pure bluff instead. Strong professional players routinely "bet thin" in marginal spots, and over thousands of hands this consistent extra value adds up to a substantial edge in winnings.

    See also:Value Bet

    Tilt

    Tilt

    An emotional state that causes a player to perform worse than usual, often after a bad beat.

    Tilt is a psychological state in which frustration, anger, or a recent bad beat causes a player to make decisions far below their normal skill level. Common tilt symptoms include opening too many hands, calling raises that should be easy folds, and chasing losses aggressively. Managing tilt is one of the most valuable skills in poker — recognizing the signs early and simply stepping away from the table is almost always better than continuing to play while emotionally compromised.

    Example: You lose a big pot with AA against 72o, and on the next two hands you open every hand and call every raise — that's classic tilt.

    Trips

    Trips

    Three of a kind formed from one card in hand plus a pair on the board.

    Trips is three of a kind made from one card in your hand matching a pair that appears on the board. Unlike a set, trips is visible to everyone at the table since the pair is on the board, which makes it less profitable and more vulnerable to being outkicked by an opponent holding a better matching card.

    Example: A♠9♦ on a board of 9♥9♣4♠ — trip nines with an ace kicker.
    See also:SetKicker
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    UTG

    UTG

    The first position to act after the blinds — the hardest seat to open from.

    UTG (Under The Gun) refers to the player sitting immediately to the left of the big blind. This player acts first in the preflop betting round and must therefore commit to a decision without any information about the rest of the table. Because of this, the UTG opening range needs to be the tightest and strongest at the table, typically limited to premium hands that play well against a full field of opponents.

    See also:Position
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    3 terms

    Value Bet

    Value Bet

    A bet made with a strong hand hoping to get called by a worse one.

    A value bet is a bet placed with a hand you believe is currently ahead, with the specific goal of getting called by a weaker holding. The ideal value bet size is the largest amount your opponent will still call with their worst likely calling hand — betting too small leaves money on the table, and betting too large can push them off hands that would have paid you. Extracting maximum value consistently, hand after hand, is one of the clearest markers separating strong players from average ones.

    Variance

    Variance

    The natural statistical swings in poker results, both good and bad.

    Variance describes the natural statistical fluctuation in poker outcomes. A player can be a long-term winner and still run at a loss over thousands of hands purely due to randomness — and the reverse is equally true for losing players who run hot temporarily. Understanding variance is essential for emotional stability and for correctly evaluating whether a downswing reflects bad play or just normal statistical noise. Sound bankroll management is the main practical tool for surviving negative variance.

    See also:Equity

    Voluntarily Put $ In Pot

    Voluntarily Put $ In Pot

    The percentage of hands a player chooses to enter — a measure of looseness.

    VPIP (Voluntarily Put $ In Pot) is a basic HUD statistic measuring the percentage of hands in which a player puts money into the pot by choice, not counting forced blind postings. A high VPIP indicates a loose player who plays many hands, while a low VPIP indicates a tight player who is selective. In a typical 6-max game, a healthy VPIP range is generally around 20–28%.

    Example: A VPIP of 45% means a player plays nearly half of all hands dealt — likely a weak, loose player.
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    World Series of Poker (WSOP)

    World Series of Poker

    The world's most prestigious poker series — the Las Vegas bracelets.

    The WSOP (World Series of Poker) is the most famous poker tournament series in the world, held in Las Vegas, where winning any event earns a coveted bracelet. On GGPoker, WSOP Online events are held every year alongside affordable satellites that give players a shot at a bracelet for a fraction of the cost.